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When Did Little Big Planet Come Out

2011 puzzle-platform game

2011 video game

LittleBigPlanet 2
Littlebigplanet2-boxart.jpg

LittleBigPlanet 2 European box fine art

Programmer(s) Media Molecule
Publisher(s) Sony Computer Entertainment
Composer(s) Kenneth C M Immature[iii]
Paul Thomson
Richard Jacques
Winifred Phillips
Baiyon
Keith Tenniswood
Daniel Pemberton
Serial LittleBigPlanet
Platform(s) PlayStation 3
Release
  • NA: 18 January 2011[2]
  • EU: nineteen January 2011[ane]
  • AU: 20 January 2011[i]
  • Great britain: 21 Jan 2011[i]
Genre(southward) Puzzle-platform, sandbox
Mode(s) Single-histrion, multiplayer

LittleBigPlanet two is a puzzle-platform game that features user-generated content. The game is developed by Media Molecule, published by Sony Figurer Amusement for PlayStation 3. Information technology was released in Jan 2011. The game was released in N America on xviii January 2011, in mainland Europe on 19 Jan 2011, in Australia and New Zealand on 20 January 2011 and the Great britain and Republic of ireland on 21 Jan 2011.

It is a direct sequel to LittleBigPlanet (2008) and the third game in the series following a PSP version (2009). Most of the more than than 3 meg levels created by users in the start game bear over and are playable and editable in LittleBigPlanet 2. Dissimilar its predecessor, which was marketed as a platform game, LittleBigPlanet 2 was marketed as a "platform for games". Support for PlayStation Move was added to the game through a software update in September 2011, assuasive users to play the game using the PlayStation Motion motion controller in conjunction with a Navigation Controller or gamepad. The game's online functionality was officially discontinued subsequently a lengthy menses of outage on xiii September 2021, aslope services for LittleBigPlanet (2008), LittleBigPlanet PS Vita, and the PlayStation three version of LittleBigPlanet 3.[4]

Gameplay [edit]

Sackbots can be programmed to follow Sackboy.

While still retaining the three-layer, 2.5D nature of the original title, with the histrion controlling their Sackboy characters, players are not restricted solely to platforming levels, and tin choose to create many types of levels including racing, puzzle and role-playing games. New animation recording options are available and players are able to create cut-scenes to go with their level blueprint, manipulate the camera for both cut-scenes and gameplay, and record their own sound effects for apply in the level. Likewise as including a wide option of original and licensed music, the game also includes a robust music sequencer. Multiple levels tin be linked together, and so that finishing one level immediately takes the histrion to the next.[five]

A new tool to assist in gameplay creation is the "Controlinator". This allows players to assign specific actions, such equally push button presses or Sixaxis motion command, to specific aspects of their gameplay pattern. Players are non restricted to using the Controlinator on level elements, even so, and they may use information technology to direct the actions of the player's Sackboy character, assuasive greater freedom of motion; Media Molecule made this design choice in response to the large number of homages to early on platforming games, in which players had to "hibernate" and manipulate the Sackboy graphic symbol in specific ways to replicate the way of gameplay. In addition to this tool, more gameplay items, like to the Metal Gear Solid paintball gun released as downloadable content, are bachelor including a grappling hook, the "Creatinator" - a hat which is worn past Sackboy and can be configured by the Creator to burn down any object - and the "Grabinators" which allow Sackboy to pick up and throw grabable objects.[half dozen] Media Molecule updated the game regularly with new items.[v]

Enemy creation has been improved. Players can create "Sackbots", which are non-player characters whose AI can be controlled by the level creator. Options include determining weak points on the Sackbots, as well equally programming routines for the AI to follow. Sackbots can be customised using costumes and decorations in the same way that the player character is and the AI for may exist copied and pasted between multiple Sackbots. Sackbots may also exist controlled by the same controlinators.[5]

All downloadable content from the commencement game is usable in LittleBigPlanet 2,[five] equally are virtually user-fabricated levels.[7] As of June 2013, near 8 million levels have been uploaded and created for both the LittleBigPlanet games on PlayStation 3.[8]

Story [edit]

Players continue Sackboy'southward journey afterwards the events of the offset game and the portable version are brought to an terminate. An inter-dimensional vacuum cleaner chosen the Negativitron appears over the skies of LittleBigPlanet and begins to suck up its inhabitants, including Sackboy. Larry Da Vinci (Robbie Stevens), the leader of a semi-secret, semi-organised group known as "The Alliance", comes to Sackboy's rescue, saving him from the Negativitron (Jeremy Mayne). The Alliance is dedicated to battling with the Negativitron and defeating it earlier information technology destroys Craftworld.[nine] After Sackboy passes the tests in Larry's Hideout, he tells him that they must get to Victoria Von Bathysphere's (Judy Sweeney) Laboratory, since she has built a Sackbot army for the Alliance.

However, the moment they get in that location, the Negativitron attacks and sucks up some of the lab and the Sackbots, mutating some of them into Meanies. Victoria, later escaping on her train, tells the grouping that they need to get into the laboratory and close downwardly the machine making the Meanies. After shutting it down, though, the Negativitron makes the machine come alive into a spider-like fauna that scales the wall of the laboratory. After destroying the machine, they notice out that the Negativitron has taken the Sackbots to The Mill Of A Better Tomorrow.

Upon arriving, Sackboy and Larry find the manufactory's possessor Clive Handforth (Barry Meade) hiding in a tin later the Negativitron took over the place. The Sackbots have become enslaved inside the factory, prompting them to rescue as many as they can. When trying to escape from the factory, one of Clive'due south baby-sit-turkeys escapes and tries to stop them from leaving the factory with the Sackbots. After losing him, Sackboy, Larry, and Clive take the Sackbots to Avalonia for re-training.

In Avalonia, Avalon Centrifuge (Colin McFarlane) takes Sackboy on a training form to learn combat using his machines. One-half-way through, though, the Negativitron attacks Avalonia and spreads Meanies throughout. After rescuing the Sackbots among the wreckage of the facility, they get loaded onto Huge Spaceship and set up to leave Avalonia, just a Meanie warship attacks the ship. Even though Sackboy defeats the warship, Huge Spaceship crashes and is in demand of repair, but just one creator can make it wing once more. Victoria suggests the bang-up inventor Dr. Herbert Higginbotham (Ewan Bailey), but Clive tells them that when he was at his factory, he was infected by a Meanie during the Negativitron attack. Avalon sends Sackboy and Clive to Eve'due south Asylum for the Mentally Alternative to liberate Higginbotham.

When they arrive, it turns out that the aviary is under attack by Meanies. Eve Silva Paragorica (Jules de Jongh) asks them to help save the aviary and the patients within, then she will atomic number 82 them to Higginbotham. After immigration out the Meanies in the asylum, they discover Higginbotham. Eve proposes that they should get rid of the infection past shrinking Sackboy and sending him into Higginbotham's caput. Even afterward clearing the infection, Higginbotham even so appears to be insane. Upon their return to Avalonia, Higginbotham repairs Huge Spaceship, just as they are virtually to exit, Avalon decides to make a voice communication, and is abducted past the Negativitron.

While traveling through the Cosmos to find the Negativitron's core, they are attacked by the Negativitron who vacuums up parts of the transport, damaging it. Sackboy is sent to launch the escape pods to get the machines and the Sackbots out, and then escape. Huge Spaceship crashes on the Negativitron's core planet and is close inside a forcefield. Larry Da Vinci sends out a message for Sackboy to help them, and after finding a White Sackbot Knight and rescuing him, he finds one of the Robobuns and uses it to rescue the Alliance. After defeating a behemothic robot that was holding Avalon hostage, they make their mode to the Negativitron's core. The Negativitron shows up and launches his army of Meanies and baby-sit-turkeys at them, only the Sackbot Army defends the Alliance members. The Negativitron tries to discourage them from fighting him by revealing information technology was created by all the negative aspects of the craftworlders personality'southward and that "If you destroy me, you destroy yourselves", only is defeated after a long and dangerous battle with Sackboy and the rest of the Alliance. The Alliance congratulates Sackboy for rescuing them and saving Craftworld, and they make up one's mind to return home.

[edit]

LBP.me allows people to search for levels from a spider web browser.

Shortly before the release of the game a new community website was launched with the aim of enabling users to find and share in-game creations more than hands. LBP.me allows players to search and browse community-made levels from both LittleBigPlanet and LittleBigPlanet ii. Every level is allocated a unique URL which users tin can copy and share with other people. When signed into the website with their Sony Entertainment Network account, users may add levels to their 'Queue' enabling them to find the level speedily when they are in the game and connected to the game's servers. If the user is playing LittleBigPlanet 2 and is not currently in a level a Play Now push becomes available on the website which sends a command dorsum to the game to navigate instantly to the selected level.[10]

Website owners may utilize a selection of widgets to add live data from the game to whatever website.[11] A public API is also available but admission to it is provided by the game's developers on a case-by-case ground.

On 17 Feb 2011 a customs-made semi-official level pack named Hansel and Gretelbot was released. The serial of levels, based loosely on the fairytale of Hansel and Gretel, was created past a team of community members who were approached by Media Molecule and asked to interact and endeavour to make a ready of levels that could match the quality of the game's story levels. The series, created using but the in-game tools, features original music, phonation acting and prizes.[12]

Development [edit]

The game was hinted at by a Sony representative in March 2010, who stated that the game was in product and would support PlayStation Move controllers, and in April 2010 by musician Ochre who revealed one of his songs had been licensed for the game.[thirteen] It was formally revealed past video game mag Game Informer in their June 2010 issue.[14] On eight May 2010 Media Molecule officially confirmed that they were developing LittleBigPlanet two on their Twitter account and hinted that the game would be formally revealed on Monday 10 May 2010.[15] On x May 2010, the official website launched an announcement webpage[xvi] and news article[17] announcing the game with game details and an annunciation trailer. The announcement was also fabricated on the PlayStation Blog with a Q4 2010 release date.[xviii] Numerous gaming websites reported about the game when an embargo lifted, including EuroGamer[19] and IGN.[20]

The game engine from the first game (left) has undergone major improvements for the sequel (right) including enhancements to the lighting and particle systems.

In October 2008, BBC reported before the original game was released that Media Molecule had already begun evolution of a sequel to LittleBigPlanet.[21] The argument was after clarified in an interview with IGN, in which Siobhan Reddy of Media Molecule stated, "we see LittleBigPlanet as a platform... There will be a lot of additional content and information technology will vary in size and what information technology does. And we've already started that, yes."[22] The "huge emotional investment" users take made in LittleBigPlanet, Alex Evans stated, is the reason he does non desire to send a traditional sequel. Because they don't want all of the user-generated content to be made obsolete, their focus was to "aggrandize the game without partitioning the audience".[23]

In July 2008, Media Molecule mentioned that should there ever exist a LittleBigPlanet sequel that the game would feature backwards compatibility with the original game'south user-created levels.[24] In Nov 2009, level designer Danny Leaver elaborated that a traditional sequel could fragment the LBP customs, which would be "the most counter-productive matter you could do".[25]

On 23 March 2010, IGN reported LittleBigPlanet two was in development and would support the upcoming PlayStation Move controller.[26] Sony afterwards denied this report maxim that futurity content for the original championship would exist compatible with PlayStation Move.[27] After in May, along with the release of the trailer, Sony confirmed that LittleBigPlanet ii would exist compatible with Move.[28] Keyboard and mouse support in Create mode was initially announced[29] withal information technology was after confirmed that this feature was not included in the game at launch.[30]

Stephen Fry narrates the game as he did with the first one.[31] [32]

On viii December 2010, Media Molecule posted an article entitled "The Music of LittleBigPlanet 2" on their official web log, in which they revealed the identities of the composers who had created original music tracks for the game. The list of seven composers included Paul Thomson, Richard Jacques, Winifred Phillips (with her music producer Winnie Waldron), Baiyon, Keith Tenniswood, Daniel Pemberton and Media Molecule's audio designer, Kenneth Young.[33]

Media Molecule was asked in an IGN Q-and-A session how PlayStation Move will be added into the game in future updates, the company revealed that they are working on integrating move controls into the Play, Create and Share modes of the game: "The heady thing to practise with Move is, we're working on a play-create-share pack. We're nevertheless in the R&D phase and working out what the features will be, but it will exist announced in a little while and we're really excited. In the same was every bit in [LittleBigPlanet], you take the Controlinator and you tin remap the controls, you'll be able to practice the same thing with Move. It'll besides allow the community to make their own Move games and that's very cool."[34] A software update allowing users to play the game using PlayStation Motion was released in September 2011. A premium DLC pack titled Rising of the Cakeling was released shortly after and added new story levels and tools for creators enabling them to create PlayStation Move games.

Launch [edit]

The "Arcade" genre trailer was released but one day before the game's launch, showing several new gaming genres, including activeness, sports, and adventure genre.[35] A behind the scenes video was too released, this video was shot as the game was about to get gold.[36] The launch trailer was released on 21 January 2011, and is a tribute to the history of video gaming, every bit told from Sackboy'due south perspective. A TV ad was released, which showcased the new in-game features, and highlighted how various and global the LittleBigPlanet community is.[37] A "Share" was likewise released, which showcased how to share the LittleBigPlanet 2 fun.[38]

On 17 January 2011, Sony handed LittleBigPlanet 2 to selected gamers equally they attempted to break the Guinness World Tape of fifty hours of sequent game play.[39] [twoscore] The Guinness Globe Record of 50 hours of sequent game play and four other records were broken after two days...accomplishing the tape in less time than this was not possible.[41] [42]

Customers who had the game on week 1 were given the "ane week simply" DLC (only bachelor the kickoff week), which consist of Launch Day "Space Suit" and "Rare" T-shirt. Every bit a special offer, customers who showed that they have checked in on Sony Mode Store Foursquare received an autographed cover from Media Molecule and Express Edition DLC. The offering was only available on 18 and 19 January.[43]

Major updates and downloadable content packs [edit]

On 15 February 2011, Media Molecule released software update 1.01. The first patch for the game, dubbed "Cupcake", addresses a number of technical issues which were affecting online play.[12]

On 3 August 2011, Media Molecule released the Toy Story Level Kit, which is the offset DLC pack to characteristic playable levels since the release of LittleBigPlanet 2 in Jan.[44] The premium pack includes 9 Toy Story themed levels, 5 materials, 10 decorations, half-dozen objects, 149 stickers and the Toy Story Alien Costume, which had previously only been available as a bonus for preordering LittleBigPlanet 2 from Best Buy, and bundled in the LittleBigPlanet 2 Collector'south Edition.[45] The pack besides includes music equanimous by Winifred Phillips and produced past Winnie Waldron.[46] The music includes three new Toy Story-themed music tracks, one of which is an interactive track.[47] In a review of the music on Gamertell.com, banana editor Jeremy Colina said "Even without [LittleBigPlanet ii] backing it up, these songs can stand up on their own",[48] and Simon Smith of Higher Plain Music described the musical score equally "Utterly charming and disarming it'll have you beaming in no time."[49]

On 7 September 2011, software update 1.06 was released. This patch added support for the PlayStation Motility motion controller. A downloadable content pack released the following week includes new story levels and creation tools, enabling users to create their own Movement-based games and levels.

Music [edit]

Similar previous games, the thespian is able to collect music that can be used in user-created levels. LittleBigPlanet 2 contains four types of music: linear, interactive, cinematic, and sequenced.

Marketing and release [edit]

LittleBigPlanet ii was originally scheduled for release in November 2010, but was delayed until January 2011. The game was released in North America on 18 January 2011 in mainland Europe on 19 January 2011, Australian and New Zealand on twenty January 2011 and in the UK and Ireland on 21 Jan 2011. On 21 December 2010 SCEA PR Manager, Eric Levine, confirmed that the game has "gone gilt", meaning the game was 100% finished and had been signed off past SCE QA.[50]

The LittleBigPlanet 2 Story Way Demo was fabricated available equally a free download from the PlayStation Store on 21 December 2010 in North America and on 22 Dec 2010 in Europe. The demo includes iii levels from the game's story manner. Each of the levels in the demo demonstrates i of LittleBigPlanet 2 's new features: The Grapple Claw in the "Belfry of Whoop" level, the Controlinator in "Avalon's Avant-garde Armaments University" and the Creatinator in the "Rocket Funland" mini-game.[50] [51]

The auto manufacturer Toyota offered gratis sponsored content when LittleBigPlanet 2 launched, including a complimentary XMB theme and a special Prius-themed level. The downloadable add-on included collectible items which players could use to build their own creations to win "some very cool prizes."[52] [53]

On nineteen January 2011, Sony made a Dwelling house Square makeover. Cardboard and carpeting transformed the familiar Home Square into an environment where Sackboy will experience correct at home, in the European version of the PlayStation 3'due south online community-based service, PlayStation Home.[54]

7-Eleven offered exclusive downloadable content for LittleBigPlanet 2 in exchange for Slurpee purchases in stores in the U.S. at the cease of Jan 2011. 7-Eleven was as well featuring LittleBigPlanet 2 themed Slurpee cups. Each Slurpee cup bear a unique code, assuasive a download for LittleBigPlanet ii content (and other Slurpee rewards), such as a dynamic theme for the PlayStation 3 system, the "Slurpee Sticker Pack", the Strategy Guide, the Sackboy Backpack for PlayStation Home, several ringtone, a behind the scene video, and a creator video.[55] The promotion ran until the stop of March 2011.[56] A Sackboy easter egg was likewise spotted in Uncharted 3: Drake'due south Deception. [57]

Pre-social club bonuses [edit]

In that location were several pre-order offers through several retail outlets. Each pre-club consists of four costumes from the "Fifty-fifty More Animals" pack and up to two "special" costumes from Disney, Pixar and Insomniac Games. Which of the "special" costumes the role player received depended upon where they pre-ordered the game.[58] The costumes on offer were Ratchet & Clank costumes, Toy Story Alien costume, a Tron adjust or The Muppet's The Cracking Gonzo costume.[59]

Retail editions [edit]

Alongside the standard edition of the game, there are several other versions of the game exclusive to sure countries and/or regions around the world. All of the special edition versions of the game are sold in limited quantities and comprise a copy of the game as standard or in special packaging.[58]

SCEA marketing manager, Mark Valledor, announced a Collector's Edition for North America in July 2010. The Collector's Edition for North America includes a copy of the game, a 7-inch Sackboy plushie, five PlayStation Network avatars, LittleBigPlanet 2 bookends and 11 in-game costumes.[58] [sixty]

SCEE production manager, Alex Pavey, told the readers of the PlayStation Blog in November 2010 that there will besides exist a Collector's Edition released in Europe which different from the Due north American version. The Collector'south Edition for Europe comes with dissimilar box art, the Collector's Edition copy of the game comes in SteelBook instance packaging. It also includes seven in-game costumes and five PSN avatars. There are four other in-game costumes: Jak and Daxter and Ratchet & Clank. These will be available through retailer-specific pre-guild incentives, but details of these have not yet been appear. The LittleBigPlanet 2 Collector's Edition was bachelor in different means across Europe and the other PAL countries.[61] [62]

The Collector's Edition for Australia is very like to the Collector'southward Edition for Europe. Information technology comes with the SteelBook packaging, eleven downloadable Sackboy costumes and five PSN Avatars. It too included a 7-inch Sackboy plushie equally a pre-order bonus.[63]

In the United kingdom, a console bundle was available which consists of a 320GB PlayStation 3 panel, a DualShock 3 controller and a copy of the standard edition of the game.[64]

Exclusive for North America, a Special Edition was released in November 2011. This edition includes the standard edition of the game, PlayStation Movement back up, "Motility Pack: Rise of the Cakeling" (5 new levels and 7 mini-levels), "Disney/Pixar Toy Story Level" and "Costume" packs, and "Pets Costumes" (the "Dogs", "Cats", and "Even More than Animals Costume" packs). The Special Edition was as well included as a pack-in game with the 2011 vacation 160GB PS3 system bundles in Due north America.[65]

An Extras Edition was originally set to be released in February 2013 but was delayed until March 2013 for Europe. This edition features the original game and a range of bonus content previously released every bit DLC. Bonus content consists of such as the "Cantankerous-Controller Pack", "Movement Pack: Rise of the Cakeling", and "The Muppets Premium Level Kit". The edition also includes plenty of costumes as "The Muppets Costume Pack 1", "Weekend Pursuits Costume Pack", "Deep Sea Adventures Costume Pack", "Sports Costume Pack", "Dogs Costume Pack", and the "Cats Costume Pack".[66]

Reception [edit]

LittleBigPlanet two has received universal acclaim from critics. PlayStation Official Magazine (Great britain) gave LittleBigPlanet 2 a perfect 10/10 score. They praised the redesigned creation tools as "simple-to-grasp, all with huge potential" and said the game overall was "hugely improved" over the original.[75] IGN's Greg Miller scored the game 9.0/x, complimenting the corporeality of diverseness found in LittleBigPlanet 2 's story mode. He went on to commend the new creative tools, stating that the "focus of creating games in the game really shines through", referring to the new tool-fix as "mindboggling deep". Miller did however reserve some criticism for some of the aforementioned "frustrations" from the first game which are still nowadays in the sequel, such as "floaty" jump controls.[73]

Eurogamer scored the game ix/ten commenting on its "achingly pretty" visuals and looking optimistically on the game'southward community, proverb "there is trivial doubt that LBP2 's online servers volition play host to some boggling content".[lxx] PlayStation Universe'south Adam Dolge states that "the soundtrack is simply wonderful, while the art style is moody with a vaudevillian flair."[80] Paste Mag's Kirk Hamilton singled out the game's backward compatibility with user-created levels from the showtime LittleBigPlanet, and also praised the game'southward "musical soul", both in its "eclectic collections of licensed music" and in its "outstanding original score."[81]

Sales [edit]

In the UK, LittleBigPlanet two debuted at number i on the UK All Formats nautical chart, so fell to number ii in its 2d calendar week of sales.[82] According to ChartTrack, the original LittleBigPlanet sold 95 more than copies than LittleBigPlanet 2 managed at it debut week.[83] LittleBigPlanet 2 remained the UK'due south biggest-selling PS3 game for 2 weeks in a row.[84] In Nihon the game debuted at number 5, selling 24,648 copies[85] and in Due north America it topped the North American software sales in its debut week.[86] LittleBigPlanet 2 was ranked number four on NPD's sales charts for January 2011,[87] selling over 353,000 units in its beginning couple of weeks.[88] [89] On Black Fri in November 2011, LittleBigPlanet 2 sold over 400,000 copies.[90] According to SCE, LittleBigPlanet 2 was one of the most popular games on PlayStation 3 in 2011.[65]

Awards [edit]

LittleBigPlanet 2 was nominated for a 2011 Gilt Joystick Award in the 'Best Action/Gamble' category.[91] The game received a nomination equally "Best PS3 Game" in the 2011 Spike Video Game Awards, losing to another PS3 game, Uncharted three: Drake'due south Charade.[92]

The "Victoria'due south Lab" music track from LittleBigPlanet two was also nominated for a 2011 Hollywood Music in Media Laurels in the 'Best Song in a Video Game' category.[93]

Kotaku named the score of LittleBigPlanet 2 every bit one of the best video game soundtracks of the year. In the article The Best Game Music of 2011: LittleBigPlanet 2, features editor Kirk Hamilton praised both the collection of licensed tracks and the original score, singling out the music of composer Winifred Phillips (and particularly her track "Victoria'due south Lab") as his favorite original music of the game, and the "Infotain Me" licensed track from electronic musician Ochre every bit capturing "the essence of the game".[94]

LittleBigPlanet two was nominated for the 10th Annual Game Sound Network Guild Awards in the categories of 'Best Utilize of Licensed Music' [95] and 'Best Original Vocal - Popular' [95] for "Victoria's Lab" by Winifred Phillips.

LittleBigPlanet 2 was nominated for the 2011 Game Developers Pick Awards in the category of 'Best Sound', which recognizes the overall excellence of audio in a game - including musical composition, orchestration, sound design, audio effects, etc.[96]

LittleBigPlanet 2 was nominated for the 15th Almanac Interactive Achievement Awards in the categories of 'Outstanding Achievement in Original Music Composition', 'Outstanding Achievement in Online Game Play', and 'Family Game of the Year'.[97]

At the 2011 BAFTA Video Games Awards, LittleBigPlanet two won in the Family and Best Innovation categories.[98]

Sackboy'due south Prehistoric Moves [edit]

2010 video game

LittleBigPlanet: Sackboy's Prehistoric Moves
Sackboy's-Prehistoric-Moves.jpg

Sackboy's Prehistoric Moves logo.

Developer(due south) Supermassive Games[101]
XDev
Publisher(s) Sony Computer Amusement Europe
Series LittleBigPlanet
Platform(southward) PlayStation 3
Release

14 December 2010

  • PlayStation Plus
    • NA: vii December 2010
    • European union: 8 December 2010[99]
    PlayStation Store
    • NA: fourteen Dec 2010
    • EU: fifteen December 2010[99]
    On LittleBigPlanet 2 Blu-ray disc
    • NA: 18 January 2011[2]
    • EU: 19 January 2011[100]
    • PAL: xix January 2011[100]
Genre(s) Platformer, multi-genre
Mode(s) Multiplayer

LittleBigPlanet Sackboy'due south Prehistoric Moves is a LittleBigPlanet spin-off developed by Supermassive Games[101] and SCE Worldwide Studios' XDev team, which can exist played with ii to five players and requires a PlayStation Motion controller and a PlayStation Centre Photographic camera. I player uses the PlayStation Move move controller as a pointing device to manipulate the surround past triggering switches and moving platforms, while the others play using a gamepad to control Sackboy in the usual way. Although billed equally a PlayStation Network game, Sackboy'southward Prehistoric Moves' narrator introduces information technology as a "demo".[102] Information technology features x prehistoric-themed levels and was released on the PlayStation Store in North America on vii Dec 2010, and in Europe on 8 Dec 2010 for PlayStation Plus subscribers. It was made available to other users in North America on 14 December 2010 and in Europe on xv December 2010.[103] The game was also bundled with LittleBigPlanet 2 when it was released in January 2011.[99]

Reception [edit]

Due to the unconventional release of the game, Sackboy's Prehistoric Moves has not been widely reviewed as a standalone product. Greg Miller from IGN scored the game 6.5/ten, describing it as more than of a tech demo of the PlayStation Move's functionality, rather than a fully-fledged game. He too criticised the game'south lack of lasting appeal as there are no prizes or costumes to collect. Miller did however say "If you accept a bud who is as into LittleBigPlanet every bit you are, y'all're going to have fun" and that the game could deed every bit a good demonstration piece for the PlayStation Motion.[102] Eurogamer scored the game vii/10 and said that "there'southward non a neat deal of substance" and criticised the use of the LittleBigPlanet engine instead of LittleBigPlanet ii 'southward enhanced features, but tempered it by proverb "when you've got a game that already looks as lovely as this one does, I'chiliad certain y'all'll be able to live with that."[104] GamesRadar also criticised the game's length; "Sackboy'due south Prehistoric Moves is a very capable game; there's merely non that much "game" to go around", the reviewer was besides puzzled about the use of the original LittleBigPlanet engine in a game released next to the enhanced LittleBigPlanet 2 and summed upwards by saying "Overall, Sackboy's Prehistoric Moves is a foreign beast. It'due south too good to be a demo, too brusk to be a game, too outdated to be a preview and imbued with as well much care and graphic symbol to exist passed off as a PS Motility advergame", and scored the game as 7/10.[105]

Applications in pedagogy [edit]

Media Molecule worked in conjunction with ConnectED, a branch of Sony Estimator Entertainment focused on the education sector,[106] to develop a LittleBigPlanet 2 teachers' kit for apply in the classroom. The pack will feature levels themed around National Curriculum subjects including physics, maths, science, art and history and is designed to help engage students in these subjects.[107]

References [edit]

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  2. ^ a b "LittleBigPlanet two At present Launching Jan 18, 2011 in North America – PlayStation Blog". Blog.us.playstation.com. Archived from the original on 26 September 2010. Retrieved 23 September 2010.
  3. ^ "The Music of LittleBigPlanet 2" Archived 1 January 2011 at the Wayback Automobile, mediamolecule.com, retrieved 6 November 2014
  4. ^ Zucosky, Andrew (xiii September 2021). "LittleBigPlanet's Servers are Shutting Down Forever". Digital Trends.
  5. ^ a b c d "Game Informer". June 2010.
  6. ^ "LittleBigPlanet 2 Adventure Trailer". Media Molecule. Archived from the original on 7 August 2010.
  7. ^ "Media Molecule: LBP2 may not be 100% backwards uniform". GamerZines. Archived from the original on 15 July 2011. Retrieved 2 March 2011.
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  9. ^ Media Molecule Staff. "LittleBigPlanet 2 Official Site". Sony Computer Entertainment. Archived from the original on 13 May 2010. Retrieved 10 May 2010.
  10. ^ Matt Wales IGN UK (ten May 2010). "LittleBigPlanet ii First Await". Ps3.ign.com. Archived from the original on 14 July 2013. Retrieved 23 September 2010.
  11. ^ Cocker, Guy (10 May 2010). "Footling Big Planet 2 Hands-On". Gamespot.com. Retrieved 23 September 2010.
  12. ^ a b "LittleBigPlanet Community Update: Hansel & Gretelbot Out Now! Plus, Game Update 1.01". PlayStation Blog Us. 18 February 2011. Archived from the original on 14 July 2013. Retrieved nineteen February 2011.
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External links [edit]

  • Official LittleBigPlanet 2 website
  • LBP.me
  • Media Molecule website

When Did Little Big Planet Come Out,

Source: https://en.wikipedia.org/wiki/LittleBigPlanet_2

Posted by: serranopaboul1971.blogspot.com

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